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PAAMS
2010
Springer
15 years 5 months ago
A GPU-Based Multi-agent System for Real-Time Simulations
The huge number of cores existing in current Graphics Processor Units (GPUs) provides these devices with computing capabilities that can be exploited by distributed applications. I...
Guillermo Vigueras, Juan M. Orduña, Miguel ...
CHI
2005
ACM
16 years 7 months ago
DeDe: design and evaluation of a context-enhanced mobile messaging system
This paper presents the design, implementation and validation of an enhanced mobile phone messaging system (DeDe), allowing the sender to define the context in which the message w...
Younghee Jung, Per Persson, Jan Blom
ICCD
2008
IEEE
136views Hardware» more  ICCD 2008»
16 years 3 months ago
A resource efficient content inspection system for next generation Smart NICs
— The aggregate power consumption of the Internet is increasing at an alarming rate, due in part to the rapid increase in the number of connected edge devices such as desktop PCs...
Karthik Sabhanatarajan, Ann Gordon-Ross
CNSR
2008
IEEE
140views Communications» more  CNSR 2008»
16 years 1 months ago
An Approach for Optimal Bandwidth Allocation in Packet Processing Systems
The increasing demand for more bandwidth and the increased application variety fuel the need for high performance network processors. A simple but highly repetitive task performed...
Mahmood Ahmadi, Stephan Wong
ICDCSW
2008
IEEE
16 years 1 months ago
Real-Time Data Services for Cyber Physical Systems
Cyber Physical Systems (CPSs) have grand visions with great socio-economic impacts such as blackout-free electricity supply and real-time disaster recovery. A key challenge is pro...
Kyoung-Don Kang, Sang Hyuk Son