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IPPS
1998
IEEE
15 years 10 months ago
Rendering Computer Animations on a Network of Workstations
Rendering high-quality computer animations requires intensive computation, and therefore a large amount of time. One way to speed up this process is to devise rendering algorithms...
Timothy D. Davis, Edward W. Davis
DAC
1996
ACM
15 years 10 months ago
A Boolean Approach to Performance-Directed Technology Mapping for LUT-Based FPGA Designs
Abstract -- This paper presents a novel, Boolean approach to LUTbased FPGA technology mapping targeting high performance. As the core of the approach, we have developed a powerful ...
Christian Legl, Bernd Wurth, Klaus Eckl
SIGSOFT
1994
ACM
15 years 10 months ago
Speeding up Slicing
Program slicing is a fundamental operation for many software engineering tools. Currently, the most efficient algorithm for interprocedural slicing is one that uses a program repr...
Thomas W. Reps, Susan Horwitz, Shmuel Sagiv, Genev...
GD
1995
Springer
15 years 10 months ago
Fast Interactive 3-D Graph Visualization
We present a 3-D version of GEM [6], a randomized adaptive layout algorithm for nicely drawing undirected graphs, based on the spring-embedder paradigm [4]. The new version, GEM-3D...
Ingo Bruß, Arne Frick
HT
2009
ACM
15 years 9 months ago
Context-based ranking in folksonomies
With the advent of Web 2.0 tagging became a popular feature. People tag diverse kinds of content, e.g. products at Amazon, music at Last.fm, images at Flickr, etc. Clicking on a t...
Fabian Abel, Matteo Baldoni, Cristina Baroglio, Ni...