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AIIDE
2007
15 years 8 months ago
Automatic Design of Balanced Board Games
AI techniques are already widely used in game software to provide computer-controlled opponents for human players. However, game design is a more-challenging problem than game pla...
Joe Marks, Vincent Hom
IV
2010
IEEE
125views Visualization» more  IV 2010»
15 years 4 months ago
INSPIRE: A New Method of Mapping Information Spaces
Information spaces such the WWW are the most challenging type of space that many people navigate during everyday life. Unlike the real world, there are no effective maps of inform...
Roy A. Ruddle

Book
2911views
17 years 5 months ago
Shape Analysis and Classification: Theory and Practice
"Advances in shape analysis impact a wide range of disciplines, from mathematics and engineering to medicine, archeology, and art. Anyone just entering the field, however, may...
Roberto M. Cesar Jr
CVPR
2009
IEEE
1133views Computer Vision» more  CVPR 2009»
17 years 1 months ago
Hierarchical Spatio-Temporal Context Modeling for Action Recognition
The problem of recognizing actions in realistic videos is challenging yet absorbing owing to its great potentials in many practical applications. Most previous research is limit...
Jintao Li, Ju Sun, Loong Fah Cheong, Shuicheng Yan...
CVPR
2009
IEEE
17 years 26 days ago
Directed Assistance for Ink-Bleed Reduction in Old Documents
Ink-bleed interference is a serious problem that affects the legibility of old documents. Ink-bleed can be reduced reasonably well using pixel classification based on user supplie...
Zheng Lu, Zheng Wu, Michael S. Brown