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SIGGRAPH
2000
ACM
15 years 11 months ago
A fast relighting engine for interactive cinematic lighting design
We present new techniques for interactive cinematic lighting design of complex scenes that use procedural shaders. Deep-framebuffers are used to store the geometric and optical in...
Reid Gershbein, Pat Hanrahan
ICPR
2008
IEEE
16 years 1 months ago
Medical image segmentation via min s-t cuts with sides constraints
Graph cut algorithms (i.e., min s-t cuts) [3][10][15] are useful in many computer vision applications. In this paper we develop a formulation that allows the addition of side cons...
Jiun-Hung Chen, Linda G. Shapiro
ICPR
2006
IEEE
16 years 7 months ago
A Hybrid HMM-Based Speech Recognizer Using Kernel-Based Discriminants as Acoustic Models
In this paper we propose a novel order-recursive training algorithm for kernel-based discriminants which is computationally efficient. We integrate this method in a hybrid HMM-bas...
Edin Andelic, Marcel Katz, Martin Schafföner,...
PPOPP
2010
ACM
16 years 3 months ago
Modeling advanced collective communication algorithms on cell-based systems
This paper presents and validates performance models for a variety of high-performance collective communication algorithms for systems with Cell processors. The systems modeled in...
Qasim Ali, Samuel P. Midkiff, Vijay S. Pai
AMAI
2000
Springer
15 years 10 months ago
On Solving Boolean Optimization with Satisfiability-Based Algorithms
This paper proposes new algorithms for the Binate Covering Problem (BCP), a well-known restriction of Boolean Optimization. Binate Covering finds application in many areas of Comp...
Vasco M. Manquinho, João P. Marques Silva