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TCIAIG
2010
15 years 1 months ago
Learning to Drive in the Open Racing Car Simulator Using Online Neuroevolution
In this paper, we applied online neuroevolution to evolve nonplayer characters for The Open Racing Car Simulator (TORCS). While previous approaches allowed online learning with per...
Luigi Cardamone, Daniele Loiacono, Pier Luca Lanzi
TASE
2011
IEEE
14 years 10 months ago
Fast Intersection-Free Offset Surface Generation From Freeform Models With Triangular Meshes
Abstract—A fast offset surface generation approach is presented in this paper to construct intersection-free offset surfaces, which preserve sharp features, from freeform triangu...
Shengjun Liu, Charlie C. L. Wang
EUROSYS
2011
ACM
14 years 10 months ago
SRM-buffer: an OS buffer management technique to prevent last level cache from thrashing in multicores
Buffer caches in operating systems keep active file blocks in memory to reduce disk accesses. Related studies have been focused on how to minimize buffer misses and the caused pe...
Xiaoning Ding, Kaibo Wang, Xiaodong Zhang
EMSOFT
2011
Springer
14 years 6 months ago
Hard-real-time scheduling of data-dependent tasks in embedded streaming applications
Most of the hard-real-time scheduling theory for multiprocessor systems assumes independent periodic or sporadic tasks. Such a simple task model is not directly applicable to mode...
Mohamed Bamakhrama, Todor Stefanov
TASE
2012
IEEE
14 years 2 months ago
Discrete-Event Coordination Design for Distributed Agents
— This paper presents new results on the formal design of distributed coordinating agents in a discrete-event framework. In this framework, agents are modeled to be individually ...
Manh Tung Pham, Kiam Tian Seow
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