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FDG
2009
ACM
16 years 1 months ago
A requirements analysis for videogame design support tools
Designing videogames involves weaving together systems of rules, called game mechanics, which support and structure compelling player experiences. Thus a significant portion of ga...
Mark J. Nelson, Michael Mateas
CASES
2006
ACM
16 years 14 days ago
Methods for power optimization in distributed embedded systems with real-time requirements
Dynamic voltage scaling and sleep state control have been shown to be extremely effective in reducing energy consumption in CMOS circuits. Though plenty of research papers have st...
Razvan Racu, Arne Hamann, Rolf Ernst, Bren Mochock...
SENSYS
2009
ACM
16 years 1 months ago
Run time assurance of application-level requirements in wireless sensor networks
Continuous and reliable operation of WSNs is notoriously difficult to guarantee due to hardware degradation and environmental changes. In this paper, we propose and demonstrate a ...
Jingyuan Li, Yafeng Wu, Krasimira Kapitanova, John...
ICDAR
2007
IEEE
16 years 25 days ago
An Overview of the Tesseract OCR Engine
The Tesseract OCR engine, as was the HP Research Prototype in the UNLV Fourth Annual Test of OCR Accuracy[1], is described in a comprehensive overview. Emphasis is placed on aspec...
R. Smith
ICSE
2007
IEEE-ACM
16 years 19 days ago
2nd International Workshop on Realising Evidence-Based Software Engineering (REBSE-2)
The REBSE international workshops are concerned with exploring the adaptation and use of the evidence-based paradigm in software engineering research and practice. The workshops a...
David Budgen, Barbara Kitchenham, Pearl Brereton, ...