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NETGAMES
2006
ACM
16 years 16 days ago
Meeting technology challenges of pervasive augmented reality games
Pervasive games provide a new type of game combining new technologies with the real environment of the players. While this already poses new challenges to the game developer, requ...
Wolfgang Broll, Jan Ohlenburg, Irma Lindt, Iris He...
PLDI
2006
ACM
16 years 15 days ago
DieHard: probabilistic memory safety for unsafe languages
Applications written in unsafe languages like C and C++ are vulnerable to memory errors such as buffer overflows, dangling pointers, and reads of uninitialized data. Such errors ...
Emery D. Berger, Benjamin G. Zorn
CODES
2005
IEEE
16 years 5 days ago
Shift buffering technique for automatic code synthesis from synchronous dataflow graphs
This paper proposes a new efficient buffer management technique called shift buffering for automatic code synthesis from synchronous dataflow graphs (SDF). Two previous buffer man...
Hyunok Oh, Nikil D. Dutt, Soonhoi Ha
GLVLSI
2005
IEEE
124views VLSI» more  GLVLSI 2005»
16 years 5 days ago
SOFTENIT: a methodology for boosting the software content of system-on-chip designs
Embedded software is a preferred choice for implementing system functionality in modern System-on-Chip (SoC) designs, due to the high flexibility, and lower engineering costs pro...
Abhishek Mitra, Marcello Lajolo, Kanishka Lahiri
ISORC
2005
IEEE
16 years 4 days ago
Building Responsive TMR-Based Servers in Presence of Timing Constraints
This paper is on the construction of a fault-tolerant and responsive server subsystem in an application context where the subsystem is accessed through an asynchronous network by ...
Paul D. Ezhilchelvan, Jean-Michel Hélary, M...
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