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EGH
2010
Springer
15 years 4 months ago
GPU random numbers via the tiny encryption algorithm
Random numbers are extensively used on the GPU. As more computation is ported to the GPU, it can no longer be treated as rendering hardware alone. Random number generators (RNG) a...
Fahad Zafar, Marc Olano, Aaron Curtis
ISCAS
2005
IEEE
115views Hardware» more  ISCAS 2005»
16 years 7 days ago
Progressive scrambling for MP3 audio
– Audio scrambling can be employed in audio distribution for the purpose of guaranteeing the confidentiality. Electronic commerce in audio products would be facilitated by the de...
Wei-Gang Fu, Wei-Qi Yan, Mohan S. Kankanhalli
AIWORC
2000
IEEE
15 years 11 months ago
Distance Learning Using Web-Based Multimedia Environment
The "schooling industry" is faced with an inescapable demand to redefine its endeavors in terms of producing learning, rather than providing instructions. We propose a h...
Khalid J. Siddiqui, Junaid Ahmed Zubairi
TASLP
2010
165views more  TASLP 2010»
15 years 1 months ago
Model-Based Dereverberation Preserving Binaural Cues
The ability of the human auditory system for sound localization mainly depends on the binaural cues, especially interaural time and level differences (ITD and ILD). In the context ...
Marco Jeub, M. Schafer, Thomas Esch, Peter Vary
DAC
2008
ACM
16 years 7 months ago
Automated transistor sizing for FPGA architecture exploration
The creation of an FPGA requires extensive transistor-level design. This is necessary for both the final design, and during architecture exploration, when many different logic and...
Ian Kuon, Jonathan Rose