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ETRA
2006
ACM
114views Biometrics» more  ETRA 2006»
16 years 10 days ago
Visual attention in 3D video games
Understanding players’ visual attention patterns within an interactive 3D game environment is an important research area that can improve game level design and graphics. Several...
Su Yan, Magy Seif El-Nasr
ANCS
2005
ACM
15 years 12 months ago
Resource mapping and scheduling for heterogeneous network processor systems
Task to resource mapping problems are encountered during (i) hardware-software co-design and (ii) performance optimization of Network Processor systems. The goal of the first pro...
Liang Yang, Tushar Gohad, Pavel Ghosh, Devesh Sinh...
IPTPS
2005
Springer
15 years 12 months ago
Evaluating DHT-Based Service Placement for Stream-Based Overlays
Stream-based overlay networks (SBONs) are one approach to implementing large-scale stream processing systems. A fundamental consideration in an SBON is that of service placement, ...
Peter R. Pietzuch, Jeffrey Shneidman, Jonathan Led...
RT
2005
Springer
15 years 12 months ago
Adaptive Frameless Rendering
We propose an adaptive form of frameless rendering with the potential to dramatically increase rendering speed over conventional interactive rendering approaches. Without the rigi...
Abhinav Dayal, Cliff Woolley, Benjamin Watson, Dav...
VLDB
2005
ACM
196views Database» more  VLDB 2005»
15 years 12 months ago
Summarizing and Mining Inverse Distributions on Data Streams via Dynamic Inverse Sampling
Emerging data stream management systems approach the challenge of massive data distributions which arrive at high speeds while there is only small storage by summarizing and minin...
Graham Cormode, S. Muthukrishnan, Irina Rozenbaum
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