Understanding players’ visual attention patterns within an interactive 3D game environment is an important research area that can improve game level design and graphics. Several...
Task to resource mapping problems are encountered during (i) hardware-software co-design and (ii) performance optimization of Network Processor systems. The goal of the first pro...
Liang Yang, Tushar Gohad, Pavel Ghosh, Devesh Sinh...
Stream-based overlay networks (SBONs) are one approach to implementing large-scale stream processing systems. A fundamental consideration in an SBON is that of service placement, ...
Peter R. Pietzuch, Jeffrey Shneidman, Jonathan Led...
We propose an adaptive form of frameless rendering with the potential to dramatically increase rendering speed over conventional interactive rendering approaches. Without the rigi...
Abhinav Dayal, Cliff Woolley, Benjamin Watson, Dav...
Emerging data stream management systems approach the challenge of massive data distributions which arrive at high speeds while there is only small storage by summarizing and minin...