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SI3D
2009
ACM
16 years 1 months ago
Fast high-quality line visibility
Lines drawn over or in place of shaded 3D models can often provide greater comprehensibility and stylistic freedom that shading alone. A substantial challenge for making stylized ...
Forrester Cole, Adam Finkelstein
ICAT
2007
IEEE
16 years 21 days ago
Photorealistic VR Games?
Virtual reality technologies dramatically change the game experience when compared to most popular console games. VR systems may provide a higher user involvement due to the possi...
Salvatore Livatino
CMMR
2007
Springer
121views Music» more  CMMR 2007»
16 years 17 days ago
A Real-Time Genetic Algorithm in Human-Robot Musical Improvisation
The paper describes an interactive musical system that utilizes a genetic algorithm in an effort to create inspiring collaborations between human musicians and an improvisatory ro...
Gil Weinberg, Mark Godfrey, Alex Rae, John Rhoads
VRST
2005
ACM
15 years 12 months ago
Real time tracking of high speed movements in the context of a table tennis application
In this paper we summarize the experiences we made with the implementation of a table tennis application. After describing the hardware necessities of our system we give insight i...
Stephan Rusdorf, Guido Brunnett
ICDE
1994
IEEE
135views Database» more  ICDE 1994»
15 years 10 months ago
QBISM: Extending a DBMS to Support 3D Medical Images
We describe the design and implementation of QBISM (Query By Interactive, Spatial Multimedia), a prototype for querying and visualizing 3D spatial data. Our first application is i...
Manish Arya, William F. Cody, Christos Faloutsos, ...