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DEXAW
2004
IEEE
101views Database» more  DEXAW 2004»
15 years 10 months ago
Self-Organisation in Agent-Based Mobile Computing
This paper describes two self-optimisation techniques that have been employed in the design of two exemplar agent-based mobile computing systems, namely Gullivers Genie and the Ag...
Rem W. Collier, Michael J. O'Grady, Gregory M. P. ...
AIIDE
2008
15 years 8 months ago
OpenNERO: A Game Platform for AI Research and Education
OpenNERO is an open source game platform designed for game AI research. The software package combines features commonly available in modern game engines (such as 3D graphics, phys...
Igor Karpov, John Sheblak, Risto Miikkulainen
AAAI
2010
15 years 7 months ago
Materializing Inferred and Uncertain Knowledge in RDF Datasets
There is a growing need for efficient and scalable semantic web queries that handle inference. There is also a growing interest in representing uncertainty in semantic web knowled...
James P. McGlothlin, Latifur R. Khan
AROBOTS
2008
146views more  AROBOTS 2008»
15 years 6 months ago
Biologically-inspired 3D grasp synthesis based on visual exploration
Object grasping is a typical human ability which is widely studied from both a biological and an engineering point of view. This paper presents an approach to grasp synthesis inspi...
Gabriel Recatalá, Eris Chinellato, Angel P....
KES
2008
Springer
15 years 6 months ago
Incremental evolution of a signal classification hardware architecture for prosthetic hand control
Evolvable Hardware (EHW) is a new method for designing electronic circuits. However, there are several problems to solve for making high performance systems. One is the limited sca...
Jim Torresen