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NETGAMES
2006
ACM
16 years 11 days ago
Applying database replication to multi-player online games
Multi-player Online Games (MOGs) have emerged as popular data intensive applications in recent years. Being used by many players simultaneously, they require a high degree of faul...
Yi Lin, Bettina Kemme, Marta Patiño-Mart&ia...
VRML
2006
ACM
16 years 10 days ago
A case for 3D streaming on peer-to-peer networks
One of the most serious issues holding back the widespread of 3D contents on Internet has been their inaccessibility due to large data volume. Many compression and progressive tra...
Shun-Yun Hu
CCS
2010
ACM
15 years 6 months ago
Hierarchical attribute-based encryption for fine-grained access control in cloud storage services
Cloud computing, as an emerging computing paradigm, enables users to remotely store their data into a cloud so as to enjoy scalable services on-demand. Especially for small and me...
Guojun Wang, Qin Liu, Jie Wu
VLSID
2008
IEEE
138views VLSI» more  VLSID 2008»
16 years 6 months ago
Memory Architecture Exploration Framework for Cache Based Embedded SOC
Today's feature-rich multimedia products require embedded system solution with complex System-on-Chip (SoC) to meet market expectations of high performance at a low cost and l...
T. S. Rajesh Kumar, C. P. Ravikumar, R. Govindaraj...
VR
2007
IEEE
179views Virtual Reality» more  VR 2007»
16 years 20 days ago
On the Characterization of Peer-To-Peer Distributed Virtual Environments
Large scale distributed virtual environments (DVEs) have become a major trend in distributed applications, mainly due to the enormous popularity of multi-player online games in th...
Silvia Rueda, Pedro Morillo, Juan M. Orduña...