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» Enabling Simulation Interoperability
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CIG
2006
IEEE
16 years 18 days ago
A Behavior-Based Architecture for Realistic Autonomous Ship Control
— Game environments provide a good domain for serious simulations such as those used in training Navy conning officers. Currently, a typical training scenario requires multiple ...
Adam Olenderski, Monica N. Nicolescu, Sushil J. Lo...
GLOBECOM
2006
IEEE
16 years 17 days ago
Multicast Support for a Storage Area Network Switch
— Efficient support of multicast traffic in Storage Area Networks (SANs) enables applications such as remote data replication and distributed multimedia systems, in which a ser...
Andrea Bianco, Paolo Giaccone, Enrico Maria Giraud...
ICMCS
2006
IEEE
111views Multimedia» more  ICMCS 2006»
16 years 17 days ago
Substream Allocation in Layered P2P Streaming
In layered P2P streaming system, how to allocate number of the copies for each layer is a challenging problem. In this paper, we present a substream allocation scheme in layered P...
Yifeng He, Ivan Lee, Ling Guan
ICMCS
2006
IEEE
142views Multimedia» more  ICMCS 2006»
16 years 17 days ago
Distributed Streaming via Packet Partitioning
We propose a system for adaptive streaming from multiple servers to a single receiver over separate network paths. Based on incoming packets, the receiver estimates the available ...
Jacob Chakareski, Pascal Frossard
IJCNN
2006
IEEE
16 years 17 days ago
Global Reinforcement Learning in Neural Networks with Stochastic Synapses
— We have found a more general formulation of the REINFORCE learning principle which had been proposed by R. J. Williams for the case of artificial neural networks with stochast...
Xiaolong Ma, Konstantin Likharev