: This paper outlines the basic spatial principles of level design in multi-player first-person shooters with special reference to Counterstrike, basing itself on experiment, analy...
The study of art history is an exciting and rewarding one, but one in which the student frequently encounters complex and difficult to understand concepts. Traditional methodologi...
In this paper, we motivate the importance of the field of mobile computing and survey current practical and formal approaches. We argue that the existing formalisms are not suffic...
Klaus Bergner, Radu Grosu, Andreas Rausch, Alexand...
In this paper, we propose a fast, memory-efficient, and scalable clustering algorithm for analyzing transactional data. Our approach has three unique features. First, we use the c...
A quantitative study has shown that frame technology [1] supported by Fusion toolset can lead to reduction in time-tomarket (70%) and project costs (84%). Frame technology has bee...
Tak Wong, Stan Jarzabek, Soe Myat Swe, Ru Shen, Ho...