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NETGAMES
2003
ACM
16 years 2 days ago
Spatial principles of level-design in multi-player first-person shooters
: This paper outlines the basic spatial principles of level design in multi-player first-person shooters with special reference to Counterstrike, basing itself on experiment, analy...
Christian Güttler, Troels Degn Johansson
SIGGRAPH
2003
ACM
16 years 1 days ago
Animating art history: building a bridge between disciplines
The study of art history is an exciting and rewarding one, but one in which the student frequently encounters complex and difficult to understand concepts. Traditional methodologi...
LiQin Tan, Roberta K. Tarbell, Robert Wuilfe
HICSS
1999
IEEE
115views Biometrics» more  HICSS 1999»
15 years 11 months ago
Focusing on Mobility
In this paper, we motivate the importance of the field of mobile computing and survey current practical and formal approaches. We argue that the existing formalisms are not suffic...
Klaus Bergner, Radu Grosu, Andreas Rausch, Alexand...
205
Voted
CIKM
2006
Springer
15 years 8 months ago
Efficiently clustering transactional data with weighted coverage density
In this paper, we propose a fast, memory-efficient, and scalable clustering algorithm for analyzing transactional data. Our approach has three unique features. First, we use the c...
Hua Yan, Keke Chen, Ling Liu
SSR
2001
73views more  SSR 2001»
15 years 8 months ago
XML implementation of frame processor
A quantitative study has shown that frame technology [1] supported by Fusion toolset can lead to reduction in time-tomarket (70%) and project costs (84%). Frame technology has bee...
Tak Wong, Stan Jarzabek, Soe Myat Swe, Ru Shen, Ho...