This paper presents a versatile hardware/software cosimulation and co-design environment for embedded 3D graphics accelerators. The GRAphics AcceLerator design exploration framewo...
Dan Crisu, Sorin Cotofana, Stamatis Vassiliadis, P...
ltiple Levels of Abstractions in Embedded Software Design Jerry R. Burch1, Roberto Passerone1, and Alberto L. Sangiovanni-Vincentelli2 1 Cadence Berkeley Laboratories, Berkeley CA ...
Jerry R. Burch, Roberto Passerone, Alberto L. Sang...
Dealing with global on-chip memory allocation/de-allocation in a dynamic yet deterministic way is an important issue for upcoming billion transistor multiprocessor System-on-a-Chi...
The aggressive evolution of the semiconductor industry — smaller process geometries, higher densities, and greater chip complexity — has provided design engineers the means to...
A framework is proposed for synchronization in feature-based data embedding systems that is tolerant of errors in estimated features. The method combines feature-based embedding wi...