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» Elements of the Theory of Computation
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KER
2007
90views more  KER 2007»
15 years 6 months ago
PLTOOL: A knowledge engineering tool for planning and learning
AI planning solves the problem of generating a correct and efficient ordered set of instantiated activities, from a knowledge base of generic actions, which when executed will tra...
Susana Fernández, Daniel Borrajo, Raquel Fu...
CORR
2004
Springer
144views Education» more  CORR 2004»
15 years 6 months ago
The Google Similarity Distance
Words and phrases acquire meaning from the way they are used in society, from their relative semantics to other words and phrases. For computers the equivalent of `society' is...
Rudi Cilibrasi, Paul M. B. Vitányi
MST
2010
101views more  MST 2010»
15 years 5 months ago
Non-Uniform Reductions
Reductions and completeness notions form the heart of computational complexity theory. Recently non-uniform reductions have been naturally introduced in a variety of settings conc...
Harry Buhrman, Benjamin J. Hescott, Steven Homer, ...
SAGT
2010
Springer
164views Game Theory» more  SAGT 2010»
15 years 5 months ago
On Nash-Equilibria of Approximation-Stable Games
Abstract. One reason for wanting to compute an (approximate) Nash equilibrium of a game is to predict how players will play. However, if the game has multiple equilibria that are f...
Pranjal Awasthi, Maria-Florina Balcan, Avrim Blum,...
SIGMETRICS
2010
ACM
152views Hardware» more  SIGMETRICS 2010»
15 years 5 months ago
A fluid approximation for large-scale service systems
We introduce and analyze a deterministic fluid model that serves as an approximation for the Gt/GI/st + GI manyserver queueing model, which has a general time-varying arrival pro...
Yunan Liu, Ward Whitt
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