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UIST
1993
ACM
15 years 10 months ago
VB2: An Architecture for Interaction in Synthetic Worlds
This paper describes the VB2 architecture for the construction of three-dimensional interactive applications. The system's state and behavior are uniformly represented as a n...
Enrico Gobbetti, Jean-Francis Balaguer, Daniel Tha...
ISCAS
2006
IEEE
102views Hardware» more  ISCAS 2006»
16 years 5 days ago
A low power merge cell processor for real-time spike sorting in implantable neural prostheses
Extremely low power consumption is the critical constraint for designing implantable neural decoders that inter- Desired face directly with the nervous system. Typically a system w...
M. D. Linderman, T. H. Meng
ICMCS
2009
IEEE
130views Multimedia» more  ICMCS 2009»
15 years 3 months ago
DVBMN-l: delay variation bounded multicast network with multiple paths
Distributed Multi-party/Multi-stream systems require a multicast subnetwork capable of satisfying QoS constraints such as Delay and Delay Variation Bound so that the messages reac...
Abhishek Bhattacharya, Zhenyu Yang
NPC
2005
Springer
15 years 11 months ago
A Greedy Algorithm for Capacity-Constrained Surrogate Placement in CDNs
One major factor that heavily affects the performance of a content distribution network (CDN) is placement of the surrogates. Previous works take a network-centric approach and con...
Yifeng Chen, Yanxiang He, Jiannong Cao, Jie Wu
PR
2010
220views more  PR 2010»
15 years 4 months ago
Online finger-knuckle-print verification for personal authentication
Biometric based personal authentication is an effective method for automatically recognizing, with a high confidence, a person’s identity. By observing that the texture pattern p...
Lin Zhang, Lei Zhang 0006, David Zhang, Hailong Zh...