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TCIAIG
2010
15 years 1 months ago
Evolutionary Game Design
It is easy to create new combinatorial games but more difficult to predict those that will interest human players. We examine the concept of game quality, its automated measurement...
Cameron Browne, Frédéric Maire
GECCO
2004
Springer
114views Optimization» more  GECCO 2004»
15 years 11 months ago
Hybrid Genetic Algorithms for Multi-Objective Optimisation of Water Distribution Networks
Abstract. Genetic algorithms have been a standard technique for engineers optimising water distribution networks for some time. However in recent years there has been an increasing...
Ed Keedwell, Soon-Thiam Khu
WWW
2010
ACM
16 years 1 months ago
Sampling high-quality clicks from noisy click data
Click data captures many users’ document preferences for a query and has been shown to help significantly improve search engine ranking. However, most click data is noisy and of...
Adish Singla, Ryen W. White
EDBT
2010
ACM
189views Database» more  EDBT 2010»
15 years 11 months ago
Efficient physical operators for cost-based XPath execution
The creation of a generic and modular query optimization and processing infrastructure can provide significant benefits to XML data management. Key pieces of such an infrastructur...
Haris Georgiadis, Minas Charalambides, Vasilis Vas...
BCSHCI
2008
15 years 7 months ago
Low cost prototyping: part 2, or how to apply the thinking-aloud method efficiently
Customer satisfaction with regard to user interfaces becomes increasingly more important and is, eventually, decisive for the selection of systems within a competitive market. End...
Andreas Holzinger, Stephen Brown