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» Efficient and Handy Texture Mapping on 3D Surfaces
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COMPGEOM
2003
ACM
15 years 11 months ago
Billboard clouds
We introduce billboard clouds – a new approach for extreme simplification in the context of real-time rendering. 3D models are simplified onto a set of planes with texture and...
Xavier Décoret, Frédo Durand, Fran&c...
ICCV
2007
IEEE
16 years 8 months ago
Consistent Correspondence between Arbitrary Manifold Surfaces
We propose a novel framework for consistent correspondence between arbitrary manifold meshes. Different from most existing methods, our approach directly maps the connectivity of ...
Huai-yu Wu, Chunhong Pan, Qing Yang, Songde Ma
VISUALIZATION
1996
IEEE
15 years 10 months ago
Real-Time Incremental Visualization of Dynamic Ultrasound Volumes Using Parallel BSP Trees
We present a method for producing real-time volume visualizations of continuously captured, arbitrarily-oriented 2D arrays (slices) of data. Our system constructs a 3D representat...
William F. Garrett, Henry Fuchs, Mary C. Whitton, ...
TROB
2008
106views more  TROB 2008»
15 years 5 months ago
Discovering Higher Level Structure in Visual SLAM
We describe a novel method for discovering and incorporating higher level map structure in a real-time visual SLAM system. Previous approaches use sparse maps, populated by isolate...
Andrew P. Gee, Denis Chekhlov, Andrew Calway, Walt...
TOG
2010
117views more  TOG 2010»
15 years 21 days ago
Multi-feature matching of fresco fragments
We present a multiple-feature approach for determining matches between small fragments of archaeological artifacts such as Bronze-Age and Roman frescoes. In contrast with traditio...
Corey Toler-Franklin, Benedict J. Brown, Tim Weyri...