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FLAIRS
2007
15 years 9 months ago
The Design and Implementation of a Successful General Game Playing Agent
General Game Playing is the problem of designing an agent capable of playing any previously unknown game when given only the rules. This paper describes the implementation archite...
David M. Kaiser
AGI
2008
15 years 8 months ago
Vector Symbolic Architectures: A New Building Material for Artificial General Intelligence
We provide an overview of Vector Symbolic Architectures (VSA), a class of structured associative memory models that offers a number of desirable features for artificial general int...
Simon D. Levy, Ross Gayler
COLING
2008
15 years 8 months ago
Exact Inference for Multi-label Classification using Sparse Graphical Models
This paper describes a parameter estimation method for multi-label classification that does not rely on approximate inference. It is known that multi-label classification involvin...
Yusuke Miyao, Jun-ichi Tsujii
ESANN
2006
15 years 8 months ago
Optimal design of hierarchical wavelet networks for time-series forecasting
The purpose of this study is to identify the Hierarchical Wavelet Neural Networks (HWNN) and select important input features for each sub-wavelet neural network automatically. Base...
Yuehui Chen, Bo Yang, Ajith Abraham
ESANN
2001
15 years 8 months ago
Learning fault-tolerance in Radial Basis Function Networks
This paper describes a method of supervised learning based on forward selection branching. This method improves fault tolerance by means of combining information related to general...
Xavier Parra, Andreu Català