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VC
2008
132views more  VC 2008»
15 years 6 months ago
Caustic spot light for rendering caustics
It is difficult to render caustic patterns at interactive frame rates. This paper introduces new rendering techniques that relax current constraints, allowing scenes with moving, n...
Xinguo Liu, Zhao Dong, Hujun Bao, Qunsheng Peng
VC
2008
143views more  VC 2008»
15 years 6 months ago
A single-pass GPU ray casting framework for interactive out-of-core rendering of massive volumetric datasets
We present an adaptive out-of-core technique for rendering massive scalar volumes employing single pass GPU raycasting. The method is based on the decomposition of a volumetric dat...
Enrico Gobbetti, Fabio Marton, José Antonio...
ANOR
2004
79views more  ANOR 2004»
15 years 6 months ago
Preference-Based Search and Multi-Criteria Optimization
Many real-world AI problems (e.g. in configuration) are weakly constrained, thus requiring a mechanism for characterizing and finding the preferred solutions. Preferencebased sear...
Ulrich Junker
AROBOTS
2004
127views more  AROBOTS 2004»
15 years 6 months ago
Hormone-Inspired Self-Organization and Distributed Control of Robotic Swarms
The control of robot swarming in a distributed manner is a difficult problem because global behaviors must emerge as a result of many local actions. This paper uses a bio-inspired ...
Wei-Min Shen, Peter M. Will, Aram Galstyan, Cheng-...
AROBOTS
2002
132views more  AROBOTS 2002»
15 years 6 months ago
Feedforward and Feedback Dynamic Trot Gait Control for Quadruped Walking Vehicle
Abstract. To realize dynamically stable walking for a quadruped walking robot, the combination of the trajectory planning of the body and leg position (feedforward control) and the...
Ryo Kurazume, Kan Yoneda, Shigeo Hirose
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