It is difficult to render caustic patterns at interactive frame rates. This paper introduces new rendering techniques that relax current constraints, allowing scenes with moving, n...
We present an adaptive out-of-core technique for rendering massive scalar volumes employing single pass GPU raycasting. The method is based on the decomposition of a volumetric dat...
Many real-world AI problems (e.g. in configuration) are weakly constrained, thus requiring a mechanism for characterizing and finding the preferred solutions. Preferencebased sear...
The control of robot swarming in a distributed manner is a difficult problem because global behaviors must emerge as a result of many local actions. This paper uses a bio-inspired ...
Wei-Min Shen, Peter M. Will, Aram Galstyan, Cheng-...
Abstract. To realize dynamically stable walking for a quadruped walking robot, the combination of the trajectory planning of the body and leg position (feedforward control) and the...