We present a discrete treatment of adapted framed curves, parallel transport, and holonomy, thus establishing the language for a discrete geometric model of thin flexible rods wit...
In this paper, we present a fast attack algorithm to find two-block collision of hash function MD5. The algorithm is based on the two-block collision differential path of MD5 that ...
Character animation in video games--whether manually keyframed or motion captured--has traditionally relied on codifying skeletons early in a game's development, and creating...
Chris Hecker, Bernd Raabe, Ryan W. Enslow, John De...
This paper introduces a simple and robust progressive global illumination algorithm based on photon mapping. Progressive photon mapping is a multi-pass algorithm where the first p...
Toshiya Hachisuka, Shinji Ogaki, Henrik Wann Jense...
We present a new method for computing temporal aggregation that uses a multidimensional index. The novelty of our method lies in mapping the start time and end time of a temporal ...