This study examines the usability challenges faced by new players of massively multiplayer online role-playing games (MMORPGs), one of the fastest-growing segments of the video ga...
The theory of latency-insensitive design (LID) was recently invented to cope with the time closure problem in otherwise synchronous circuits and programs. The idea is to allow the...
Julien Boucaron, Robert de Simone, Jean-Vivien Mil...
The combined benefits of Open Services Gateway Initiative (OSGi) and Smart card technologies in embedded devices have made the two technologies suitable for developing middleware ...
Patrick O. Bobbie, Sailaja H. Ramisetty, Abdul-Lat...
In this paper, we discuss two major tradeoffs, spatial and temporal tradeoffs, that appear when applying marketbased computing to multimedia network applications. The former appea...
This paper explores the issues and the techniques of enabling multimedia applications for the thin client computing. A prototype of a video communication system based on H.323 fam...