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» Efficient Communication in a Design Environment
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CHI
2004
ACM
16 years 7 months ago
The usability of massively multiplayer online roleplaying games: designing for new users
This study examines the usability challenges faced by new players of massively multiplayer online role-playing games (MMORPGs), one of the fastest-growing segments of the video ga...
Steve Cornett
MEMOCODE
2006
IEEE
16 years 21 days ago
Latency-insensitive design and central repetitive scheduling
The theory of latency-insensitive design (LID) was recently invented to cope with the time closure problem in otherwise synchronous circuits and programs. The idea is to allow the...
Julien Boucaron, Robert de Simone, Jean-Vivien Mil...
CSREAESA
2003
15 years 8 months ago
Designing an Embedded Electronic-Prescription Application for Home-Based Telemedicine Using OSGi Framework?
The combined benefits of Open Services Gateway Initiative (OSGi) and Smart card technologies in embedded devices have made the two technologies suitable for developing middleware ...
Patrick O. Bobbie, Sailaja H. Ramisetty, Abdul-Lat...
ICMAS
1998
15 years 8 months ago
Implementation Issues on Market-Based QoS Control
In this paper, we discuss two major tradeoffs, spatial and temporal tradeoffs, that appear when applying marketbased computing to multimedia network applications. The former appea...
Hirofumi Yamaki, Yutaka Yamauchi, Toru Ishida
COMPSAC
2002
IEEE
15 years 11 months ago
Design and Implementation of a Network Application Architecture for Thin Clients
This paper explores the issues and the techniques of enabling multimedia applications for the thin client computing. A prototype of a video communication system based on H.323 fam...
Chia-Chen Kuo, Ping Ting, Ming-Syan Chen, Jeng-Chu...