Storytelling is a method by which members of a community communicate, learn and build identity. In the CIPHER project we aim to provide customisable tools for the sharing of stori...
Trevor D. Collins, Paul Mulholland, David Bradbury...
Mobile applications are required to operate in environments characterised by change. More specifically, the availability of resources and services may change significantly during a...
Christos Efstratiou, Keith Cheverst, Nigel Davies,...
The Web Services-Event-Condition-Action (WSECA) framework is designed to enable the heterogeneous communication devices in Ubiquitous Computing Environments to achieve inter-opera...
A key objective for ubiquitous environments is to enable system interoperability between system’s components that are highly heterogeneous. In particular, the challenge is to emb...
Abstract-- Preventing silicon chips from negative, even disastrous thermal hazards has become increasingly challenging these days; considering thermal effects early in the design c...
Wei Huang, Karthik Sankaranarayanan, Kevin Skadron...