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» Efficient Communication in a Design Environment
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NETGAMES
2006
ACM
16 years 16 days ago
Cheat detection for MMORPG on P2P environments
In recent years, MMORPG has become popular. In order to improve scalability of game system, several P2P-based architectures have been proposed. However, in P2P-based gaming archit...
Takato Izaiku, Shinya Yamamoto, Yoshihiro Murata, ...
GLOBECOM
2008
IEEE
16 years 1 months ago
On Cellular Capacity with Base Station Cooperation
—This paper is concerned with cellular systems with rate constraints in fading environments. We consider a simple but asymptotically optimal matched filtering/successive interfer...
Li Ping, Peng Wang, Hao Wang, Xiaokang Lin
VTC
2008
IEEE
102views Communications» more  VTC 2008»
16 years 29 days ago
Two-Level Early Stopping Algorithm for LTE Turbo Decoding
—The design of LTE turbo coding chain suitable for flexible parallel and pipelined hardware implementations is presented. The hierarchical data structure further offers an opport...
Jung-Fu Cheng
ICC
2008
IEEE
144views Communications» more  ICC 2008»
16 years 1 months ago
Meta-Mesh Span Restoration and Increased Lightpath Routing in Sparse Network Topologies
— Prior work has shown that network capacity efficiency decreases significantly as a network’s topology becomes sparse. Meta-mesh restoration was proposed in prior work as a me...
John Doucette, Zhijie Shen
SENSYS
2003
ACM
15 years 12 months ago
Understanding packet delivery performance in dense wireless sensor networks
Wireless sensor networks promise fine-grain monitoring in a wide variety of environments. Many of these environments (e.g., indoor environments or habitats) can be harsh for wire...
Jerry Zhao, Ramesh Govindan