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CGF
2005
159views more  CGF 2005»
15 years 6 months ago
Real-Time Shape Editing using Radial Basis Functions
Current surface-based methods for interactive freeform editing of high resolution 3D models are very powerful, but at the same time require a certain minimum tessellation or sampl...
Mario Botsch, Leif Kobbelt
CGF
2005
111views more  CGF 2005»
15 years 6 months ago
Temporally Coherent Irradiance Caching for High Quality Animation Rendering
In rendering of high quality animations that include global illumination, the final gathering and irradiance caching are considered standard procedures. However, the computational...
Miloslaw Smyk, Shin-ichi Kinuwaki, Roman Durikovic...
TROB
2008
99views more  TROB 2008»
15 years 6 months ago
Snake Robot Obstacle-Aided Locomotion: Modeling, Simulations, and Experiments
Snakes utilize irregularities in the terrain, such as rocks and vegetation, for faster and more efficient locomotion. This motivates the development of snake robots that actively u...
Aksel Andreas Transeth, Remco I. Leine, Christoph ...
JPDC
2007
100views more  JPDC 2007»
15 years 6 months ago
Deadlock-free connection-based adaptive routing with dynamic virtual circuits
Virtual circuits can reduce routing overheads with irregular topologies and provide support for a mix of quality of service (QOS) requirements. Information about network loads and...
Yoshio Turner, Yuval Tamir
TSP
2008
146views more  TSP 2008»
15 years 6 months ago
Improved M-FOCUSS Algorithm With Overlapping Blocks for Locally Smooth Sparse Signals
Abstract-- The FOCal Underdetermined System Solver (FOCUSS) algorithm has already found many applications in signal processing and data analysis, whereas the regularized MFOCUSS al...
Rafal Zdunek, Andrzej Cichocki
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