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CGF
2008
122views more  CGF 2008»
15 years 6 months ago
Accurate Shadows by Depth Complexity Sampling
The accurate generation of soft shadows is a particularly computationally intensive task. In order to reduce rendering time, most real-time and offline applications decorrelate th...
Vincent Forest, Loïc Barthe, Mathias Paulin
CGF
2008
168views more  CGF 2008»
15 years 6 months ago
Interactive Global Illumination for Deformable Geometry in CUDA
Interactive global illumination for fully deformable scenes with dynamic relighting is currently a very elusive goal in the area of realistic rendering. In this work we propose a ...
Arne Schmitz, Markus Tavenrath, Leif Kobbelt
CORR
2010
Springer
319views Education» more  CORR 2010»
15 years 6 months ago
Investigating Output Accuracy for a Discrete Event Simulation Model and an Agent Based Simulation Model
In this paper, we investigate output accuracy for a Discrete Event Simulation (DES) model and Agent Based Simulation (ABS) model. The purpose of this investigation is to find out ...
Mazlina Abdul Majid, Uwe Aickelin, Peer-Olaf Siebe...
CORR
2010
Springer
54views Education» more  CORR 2010»
15 years 6 months ago
Development of a Cargo Screening Process Simulator: A First Approach
The efficiency of current cargo screening processes at sea and air ports is largely unknown as few benchmarks exists against which they could be measured. Some manufacturers provi...
Peer-Olaf Siebers, Galina Sherman, Uwe Aickelin
COMCOM
2008
143views more  COMCOM 2008»
15 years 6 months ago
Cross-layer rate control, medium access control and routing design in cooperative VANET
In this paper, we address the rate control, the Medium Access Control (MAC) and the routing problem for cooperative Vehicular Ad-Hoc Network (VANET) in the framework of cross-laye...
Liang Zhou, Baoyu Zheng, Benoit Geller, Anne Wei, ...
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