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ICASSP
2008
IEEE
16 years 1 months ago
Fast query by example of environmental sounds via robust and efficient cluster-based indexing
There has been much recent progress in the technical infrastructure necessary to continuously characterize and archive all sounds, or more precisely auditory streams, that occur w...
Jiachen Xue, Gordon Wichern, Harvey D. Thornburg, ...
IPPS
2008
IEEE
16 years 1 months ago
Efficient and dependable overlay networks
We describe QoSMap, a novel approach for mapping overlay networks with stringent QoS requirements. QoSMap computes high quality overlay paths by utilizing direct underlay paths th...
Jawwad Shamsi, Monica Brockmeyer
MUE
2008
IEEE
173views Multimedia» more  MUE 2008»
16 years 1 months ago
Efficient Data Dissemination in Mobile P2P Ad-Hoc Networks for Ubiquitous Computing
In this paper we propose Rank-Based Broadcast (RBB) algorithm using High Order Markov Chain (HOMC) with weight values in mobile p2p ad-hoc networks (MOPNET) for ubiquitous. RBB us...
Do-Hoon Kim, Myoung Rak Lee, Longzhe Han, Hoh Pete...
SIPS
2007
IEEE
16 years 27 days ago
Dynamic Channel Flow Control of Networks-on-Chip Systems for High Buffer Efficiency
System-on-Chip (SoC) designs become more complex nowadays. The communication between each processing element often suffers challenges due to the wiring problem. Networks-on-Chip (...
Sung-Tze Wu, Chih-Hao Chao, I-Chyn Wey, An-Yeu Wu
ISCAS
2006
IEEE
142views Hardware» more  ISCAS 2006»
16 years 19 days ago
An efficient texture cache for programmable vertex shaders
Vertex texturing is state-of-the-art functionality of vertex. Thus, traditional texture caches used in RE are not the 3D geometry processor. However, it aggravates the always appli...
Seunghyun Cho, Chang-Hyo Yu, Lee-Sup Kim