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UIST
2010
ACM
15 years 4 months ago
TwinSpace: an infrastructure for cross-reality team spaces
We introduce TwinSpace, a flexible software infrastructure for combining interactive workspaces and collaborative virtual worlds. Its design is grounded in the need to support dee...
Derek F. Reilly, Hafez Rouzati, Andy Wu, Jee Yeon ...
AAAI
2004
15 years 7 months ago
Leap Before You Look: An Effective Strategy in an Oversubscribed Scheduling Problem
Oversubscribed scheduling problems require removing or partially satisfying tasks when enough resources are not available. For a particular oversubscribed problem, Air Force Satel...
Laura Barbulescu, L. Darrell Whitley, Adele E. How...
ISMAR
2005
IEEE
15 years 12 months ago
Butterfly Effect: An Augmented Reality Puzzle Game
Butterfly Effect is a 3D puzzle game using augmented reality. The key motivation was to create a game that leverages the structure of the physical world during gameplay without re...
Marleigh Norton, Blair MacIntyre
ICMCS
2005
IEEE
165views Multimedia» more  ICMCS 2005»
15 years 12 months ago
Ravitas: Realistic Voice Chat Framework for Cooperative Virtual Spaces
In this paper, we propose RAVITAS, a framework for realistic voice chat among multiple users in a virtual space reproducing the cocktail party effect. RAVITAS utilizes context-awa...
Keiichi Yasumoto, Klara Nahrstedt
ICSE
2005
IEEE-ACM
16 years 6 months ago
Main effects screening: a distributed continuous quality assurance process for monitoring performance degradation in evolving so
Developers of highly configurable performanceintensive software systems often use a type of in-house performance-oriented "regression testing" to ensure that their modif...
Cemal Yilmaz, Arvind S. Krishna, Atif M. Memon, Ad...