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RT
1995
Springer
15 years 10 months ago
A Framework for Global Illumination in Animated Environments
We describe a new framework for efficiently computing and storing global illumination effects for complex, animated environments. The new framework allows the rapid generation of ...
Jeffry Nimeroff, Julie Dorsey, Holly E. Rushmeier
CVPR
2008
IEEE
16 years 8 months ago
Smoothing-based Optimization
We propose an efficient method for complex optimization problems that often arise in computer vision. While our method is general and could be applied to various tasks, it was mai...
Marius Leordeanu, Martial Hebert
DIGRA
2003
Springer
15 years 12 months ago
As if by Magic: On Harry Potter as a Novel and Computer Game
This paper examines the computer game Harry Potter and the Philosopher’s Stone in relation to the novel with the same title. The analysis focuses on the temporal aspects of the ...
Anna Gunder
AIRS
2008
Springer
15 years 8 months ago
Comparing Dissimilarity Measures for Content-Based Image Retrieval
Abstract. Dissimilarity measurement plays a crucial role in contentbased image retrieval, where data objects and queries are represented as vectors in high-dimensional content feat...
Haiming Liu 0002, Dawei Song, Stefan M. Rüger...
AIIDE
2006
15 years 8 months ago
The Self Organization of Context for Learning in MultiAgent Games
Reinforcement learning is an effective machine learning paradigm in domains represented by compact and discrete state-action spaces. In high-dimensional and continuous domains, ti...
Christopher D. White, Dave Brogan