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AAAI
2006
15 years 8 months ago
Bayesian Calibration for Monte Carlo Localization
Localization is a fundamental challenge for autonomous robotics. Although accurate and efficient techniques now exist for solving this problem, they require explicit probabilistic...
Armita Kaboli, Michael H. Bowling, Petr Musí...
AAAI
2006
15 years 8 months ago
Properties of Forward Pruning in Game-Tree Search
Forward pruning, or selectively searching a subset of moves, is now commonly used in game-playing programs to reduce the number of nodes searched with manageable risk. Forward pru...
Yew Jin Lim, Wee Sun Lee
AAAI
2006
15 years 8 months ago
Real-Time Evolution of Neural Networks in the NERO Video Game
A major goal for AI is to allow users to interact with agents that learn in real time, making new kinds of interactive simulations, training applications, and digital entertainmen...
Kenneth O. Stanley, Bobby D. Bryant, Igor Karpov, ...
CIIT
2004
111views Communications» more  CIIT 2004»
15 years 8 months ago
Scalable ant-based routing algorithm for ad-hoc networks
Ants-based routing algorithms have attracted the attention of researchers because they are more robust, reliable, and scalable than other conventional routing algorithms. Since th...
Yoshitaka Ohtaki, Naoki Wakamiya, Masayuki Murata,...
ECIR
2004
Springer
15 years 8 months ago
Performance Analysis of Distributed Architectures to Index One Terabyte of Text
We simulate different architectures of a distributed Information Retrieval system on a very large Web collection, in order to work out the optimal setting for a particular set of r...
Fidel Cacheda, Vassilis Plachouras, Iadh Ounis