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NETGAMES
2005
ACM
16 years 7 days ago
FreeRank: implementing independent ranking service for multiplayer online games
Ranking is necessary for multiplayer online games to provide players with self-complacence and reference for choosing game counterparts. Most existing ranking solutions are tightl...
Li Tang, Jun Li, Jin Zhou, Zhizhi Zhou, Hao Wang, ...
SIGCOMM
2005
ACM
16 years 7 days ago
Meridian: a lightweight network location service without virtual coordinates
This paper introduces a lightweight, scalable and accurate framework, called Meridian, for performing node selection based on network location. The framework consists of an overla...
Bernard Wong, Aleksandrs Slivkins, Emin Gün S...
SIGECOM
2005
ACM
118views ECommerce» more  SIGECOM 2005»
16 years 7 days ago
Content availability, pollution and poisoning in file sharing peer-to-peer networks
Copyright holders have been investigating technological solutions to prevent distribution of copyrighted materials in peer-to-peer file sharing networks. A particularly popular t...
Nicolas Christin, Andreas S. Weigend, John Chuang
WOWMOM
2005
ACM
119views Multimedia» more  WOWMOM 2005»
16 years 7 days ago
Exploiting Path Diversity in the Link Layer in Wireless Ad Hoc Networks
— We develop an anycast mechanism at the link layer for wireless ad hoc networks. The goal is to exploit path diversity in the link layer by choosing the best next hop to forward...
Shweta Jain, Samir R. Das
186
Voted
WOWMOM
2005
ACM
201views Multimedia» more  WOWMOM 2005»
16 years 7 days ago
Real-Time Intrusion Detection for Ad Hoc Networks
A mobile ad hoc network is a collection of nodes that is connected through a wireless medium forming rapidly changing topologies. The widely accepted existing routing protocols de...
Ioanna Stamouli, Patroklos G. Argyroudis, Hitesh T...