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ICCS
2005
Springer
16 years 10 days ago
An Adaptive Collision Detection and Resolution for Deformable Objects Using Spherical Implicit Surface
A fast collision detection and resolution scheme is one of the key components for interactive simulation of deformable objects. It is particularly challenging to reduce the computa...
Sunhwa Jung, Min Hong, Min-Hyung Choi
HICSS
2003
IEEE
117views Biometrics» more  HICSS 2003»
16 years 3 days ago
The German Mobile Standards Battle
The diffusion of innovations has long been a research domain in IS research. Yet, there is no sound theory nor practice to fully understand the complex mechanisms behind networks ...
Roman Beck, Daniel Beimborn, Tim Weitzel
ICAT
2003
IEEE
16 years 3 days ago
Real-time Method for Animating Elastic Objects' Behaviors Including Collisions
We present a new real-time method that can animate a moving elastic object that could collide with other objects in a virtual environment. For simulating physical motions of elast...
Takafumi Watanabe, Jun Ohya, Jun Kurumisawa, Yukio...
ISQED
2003
IEEE
109views Hardware» more  ISQED 2003»
16 years 2 days ago
Modeling and Analysis of Power Distribution Networks for Gigabit Applications
—As the operating frequency of digital systems increases and voltage swing decreases, it becomes very important to characterize and analyze power distribution networks (PDNs) acc...
Wendemagegnehu T. Beyene, Chuck Yuan, Joong-Ho Kim...
AP2PC
2003
Springer
16 years 1 days ago
P2P MetaData Search Layers
Distributed Hashtables (DHTs) provide a scalable method of associating file-hashes with a particular location in a distributed network environment. Modifying DHTs directly to suppo...
Sam Joseph