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CGI
2006
IEEE
16 years 18 days ago
Real-Time Rendering of Point Based Water Surfaces
Abstract. In recent years, attention has been paid to particle-based fluid simulation, with several methods being developed to incorporate particle-based simulation into CG animat...
Kei Iwasaki, Yoshinori Dobashi, Fujiichi Yoshimoto...
VISUALIZATION
1995
IEEE
15 years 10 months ago
3D Computational Steering with Parametrized Geometric Objects
Computational Steering is the ultimate goal of interactive simulation: researchers change parameters of their simulation and immediately receive feedback on the effect. We present...
Jurriaan D. Mulder, Jarke J. van Wijk
VC
2008
103views more  VC 2008»
15 years 6 months ago
GPU-based rendering of point-sampled water surfaces
Particle-based simulations are widely used to simulate fluids. We present a real-time rendering method for the results of particle-based simulations of water. Traditional approache...
Kei Iwasaki, Yoshinori Dobashi, Fujiichi Yoshimoto...
CRYPTO
2001
Springer
125views Cryptology» more  CRYPTO 2001»
15 years 11 months ago
Robust Non-interactive Zero Knowledge
Abstract. Non-Interactive Zero Knowledge (NIZK), introduced by Blum, Feldman, and Micali in 1988, is a fundamental cryptographic primitive which has attracted considerable attentio...
Alfredo De Santis, Giovanni Di Crescenzo, Rafail O...
WSC
2008
15 years 8 months ago
Control variate technique: A constructive approach
The technique of control variates requires that the user identify a set of variates that are correlated with the estimation variable and whose means are known to the user. We rela...
Tarik Borogovac, Pirooz Vakili