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EWC
2002
90views more  EWC 2002»
15 years 6 months ago
An Efficient Adaptive Procedure for Three-Dimensional Fragmentation Simulations
We present a simple set of data structures, and a collection of methods for constructing and updating the structures, designed to support the use of cohesive elements in simulation...
Anna Pandolfi, Michael Ortiz
VR
2002
IEEE
164views Virtual Reality» more  VR 2002»
15 years 6 months ago
Simulating Self-Motion I: Cues for the Perception of Motion
When people move there are many visual and non-visual cues that can inform them about their movement. Simulating self motion in a virtual-reality environment thus needs to take th...
Laurence R. Harris, Michael Jenkin, Daniel C. Ziko...
SG
2010
Springer
15 years 4 months ago
Interactive Design and Simulation of Net Sculptures
We present a graphical user interface that allows an artist to virtually design and visualize net sculptures. Net sculptures consist of net pieces that are seamlessly connected to ...
Grigore D. Pintilie, Peter Heppel, Janet Echelman
COCO
2009
Springer
96views Algorithms» more  COCO 2009»
16 years 1 months ago
Parallel Approximation of Non-interactive Zero-sum Quantum Games
This paper studies a simple class of zero-sum games played by two competing quantum players: each player sends a mixed quantum state to a referee, who performs a joint measurement...
Rahul Jain, John Watrous
ICRA
2008
IEEE
123views Robotics» more  ICRA 2008»
16 years 27 days ago
Optimal trajectory generation for nonholonomic robots in dynamic environments
Abstract— We study optimal trajectory generation for nonholonomic mobile robots in the presence of moving obstacles. The trajectory is presented by a parameterized higher-order p...
Yi Guo, Tang Tang