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CGF
2011
14 years 10 months ago
A Shader Framework for Rapid Prototyping of GPU-Based Volume Rendering
In this paper, we present a rapid prototyping framework for GPU-based volume rendering. Therefore, we propose a dynamic shader pipeline based on the SuperShader concept and illust...
Christian Rieder, Stephan Palmer, Florian Link, Ho...
CLUSTER
2008
IEEE
16 years 1 months ago
A trace-driven emulation framework to predict scalability of large clusters in presence of OS Jitter
—Various studies have pointed out the debilitating effects of OS Jitter on the performance of parallel applications on large clusters such as the ASCI Purple and the Mare Nostrum...
Pradipta De, Ravi Kothari, Vijay Mann
ISCA
2007
IEEE
149views Hardware» more  ISCA 2007»
16 years 1 months ago
Virtual private caches
Virtual Private Machines (VPM) provide a framework for Quality of Service (QoS) in CMP-based computer systems. VPMs incorporate microarchitecture mechanisms that allow shares of h...
Kyle J. Nesbit, James Laudon, James E. Smith
ICDCS
2006
IEEE
16 years 25 days ago
DNScup: Strong Cache Consistency Protocol for DNS
Effective caching in Domain Name System (DNS) is critical to its performance and scalability. Existing DNS only supports weak cache consistency by using the Time-To-Live (TTL) mec...
Xin Chen, Haining Wang, Shansi Ren
MM
2006
ACM
103views Multimedia» more  MM 2006»
16 years 22 days ago
Progressive cut
Recently, interactive image cutout technique becomes prevalent for image segmentation problem due to its easy-to-use nature. However, most existing stroke-based interactive object...
Chao Wang, Qiong Yang, Mo Chen, Xiaoou Tang, Zhong...