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GRAPHICSINTERFACE
1996
15 years 8 months ago
Realistic Animation of Liquids
We present a comprehensive methodology for realistically animating liquid phenomena. Our approach unifies existing computer graphics techniques for simulating fluids and extends t...
Nick Foster, Dimitris N. Metaxas
CHI
2005
ACM
16 years 7 months ago
Smart sinks: real-world opportunities for context-aware interaction
Can implicit interaction with a computer easily drive useful interface improvements in physical world settings? This paper presents a case study presenting multiple such context-a...
Leonardo Bonanni, Ernesto Arroyo, Chia-Hsun Lee, T...
PPOPP
2010
ACM
16 years 4 months ago
A distributed placement service for graph-structured and tree-structured data
Effective data placement strategies can enhance the performance of data-intensive applications implemented on high end computing clusters. Such strategies can have a significant i...
Gregory Buehrer, Srinivasan Parthasarathy, Shirish...
ICPP
1999
IEEE
15 years 11 months ago
A Bandwidth-Efficient Implementation of Mesh with Multiple Broadcasting
This paper presents a mesh with virtual buses as the bandwidth-efficient implementation of the mesh with multiple broadcasting on which many computational problems can be solved w...
Jong Hyuk Choi, Bong Wan Kim, Kyu Ho Park, Kwang-I...
SIGGRAPH
1996
ACM
15 years 11 months ago
Flow and Changes in Appearance
An important, largely unexplored area of computer image generation is the simulation of weathering and its effects on appearance. Weathering results from the interaction of the en...
Julie Dorsey, Hans Køhling Pedersen, Pat Ha...