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CGF
2007
101views more  CGF 2007»
15 years 6 months ago
Consistent Viewing and Interaction for Multiple Users in Projection-Based VR Systems
In projection-based Virtual Reality (VR) systems, typically only one headtracked user views stereo images rendered from the correct view position. For other users, who are present...
Gerwin de Haan, Rene Molenaar, Michal Koutek, Frit...
PPOPP
2005
ACM
16 years 8 days ago
Exposing disk layout to compiler for reducing energy consumption of parallel disk based systems
Disk subsystem is known to be a major contributor to overall power consumption of high-end parallel systems. Past research proposed several architectural level techniques to reduc...
Seung Woo Son, Guangyu Chen, Mahmut T. Kandemir, A...
CCGRID
2010
IEEE
15 years 7 months ago
Region-Based Prefetch Techniques for Software Distributed Shared Memory Systems
Although shared memory programming models show good programmability compared to message passing programming models, their implementation by page-based software distributed shared m...
Jie Cai, Peter E. Strazdins, Alistair P. Rendell
ECCV
2008
Springer
16 years 8 months ago
Illumination and Person-Insensitive Head Pose Estimation Using Distance Metric Learning
Head pose estimation is an important task for many face analysis applications, such as face recognition systems and human computer interactions. In this paper we aim to address the...
Xianwang Wang, Xinyu Huang, Jizhou Gao, Ruigang Ya...
VALUETOOLS
2006
ACM
176views Hardware» more  VALUETOOLS 2006»
16 years 20 days ago
How to solve large scale deterministic games with mean payoff by policy iteration
Min-max functions are dynamic programming operators of zero-sum deterministic games with finite state and action spaces. The problem of computing the linear growth rate of the or...
Vishesh Dhingra, Stephane Gaubert