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EWCBR
2008
Springer
15 years 8 months ago
Situation Assessment for Plan Retrieval in Real-Time Strategy Games
Case-Based Planning (CBP) is an effective technique for solving planning problems that has the potential to reduce the computational complexity of the generative planning approache...
Kinshuk Mishra, Santiago Ontañón, As...
FGCN
2008
IEEE
152views Communications» more  FGCN 2008»
15 years 8 months ago
Extending the UbiMDR Supporting Situation-Aware Access Control
Ubiquitous computing environment requirement needs information sharing of sensors based on sensor network technology, situation-aware and determination functions and other related...
Jeong-Dong Kim, Dongwon Jeong, Doo-Kwon Baik
AP2PC
2007
Springer
15 years 8 months ago
Enabling Grassroots Distributed Computing with CompTorrent
This paper describes the operational characteristics of “CompTorrent”, a general purpose distributed computing platform that provides a low entry cost to creating new distribut...
Bradley Goldsmith
FM
2008
Springer
192views Formal Methods» more  FM 2008»
15 years 8 months ago
CoVaC: Compiler Validation by Program Analysis of the Cross-Product
Abstract. The paper presents a deductive framework for proving program equivalence and its application to automatic verification of transformations performed by optimizing compiler...
Anna Zaks, Amir Pnueli
AAAI
2010
15 years 8 months ago
Goal-Driven Autonomy in a Navy Strategy Simulation
Modern complex games and simulations pose many challenges for an intelligent agent, including partial observability, continuous time and effects, hostile opponents, and exogenous ...
Matthew Molineaux, Matthew Klenk, David W. Aha
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