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ITICSE
2010
ACM
15 years 10 months ago
PhidgetLab: crossing the border from virtual to real-world objects
Teaching pupils the ideas behind objects in programming languages can be difficult since these concepts are mostly and not comprehensible at first sight. Etoys as a visual progra...
Michael Haupt, Michael Perscheid, Robert Hirschfel...
JSAC
2008
167views more  JSAC 2008»
15 years 6 months ago
DTN: an architectural retrospective
We review the rationale behind the current design of the Delay/Disruption Tolerant Networking (DTN) Architecture and highlight some remaining open issues. Its evolution, from a foc...
Kevin R. Fall, Stephen Farrell
PERCOM
2009
ACM
16 years 27 days ago
An Infrastructure for Interactive and Playful Learning in Augmented Toy Environments
In this paper we describe our approach to realize a pervasive (computing) learning environment for children based on augmented toys: traditional toys that are equipped with pervas...
Steve Hinske, Marc Langheinrich
SPIRE
1999
Springer
15 years 10 months ago
A Customizable Collaborative Virtual Environment on the Web
Collaborative Virtual Environments (CVE) support the collaboration, communication and social interaction among users in virtual spaces. In this paper we present a customizable CVE...
Roberto C. Portugal, Luis A. Guerrero, David A. Fu...
EWCBR
1998
Springer
15 years 10 months ago
Virtual Reality as an Environment for CBR
This paper presents the results of an investigation into the suitability of a Virtual Reality (VR) environment for case-based reasoning (CBR). The paper will show that for problem ...
Ian Watson, Leonardo Oliveira