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FPLAY
2008
15 years 7 months ago
A framework for games literacy and understanding games
Based on research that studied the challenges and difficulties faced by students taking games studies and game design courses, we propose that, while many students enrolled in gam...
José Pablo Zagal
CHI
2005
ACM
16 years 6 months ago
MusicCube: making digital music tangible
To some extent listening to digital music via storage devices has led to a loss of part of the physical experience associated with earlier media formats such as CDs and LPs. For e...
Miguel Bruns Alonso, David V. Keyson
CHI
1995
ACM
15 years 9 months ago
The ScienceWare Modeler: a learner-centered tool for students building models
The Modeler is designed using a learner-centered approach [5], with scaffolding to address the specific needs of learners. Scaffolding [3] is an educational term that refers to pro...
Shari L. Jackson
AIEDU
2004
105views more  AIEDU 2004»
15 years 6 months ago
Evaluating the REDEEM Authoring Tool: Can Teachers Create Effective Learning Environments?
The REDEEM authoring environment allows teachers to create learning environments from existing computer-based training (CBT) by imposing their pedagogical preferences about how stu...
Shaaron Ainsworth, Shirley Grimshaw
CHI
2007
ACM
16 years 6 months ago
iStuff mobile: rapidly prototyping new mobile phone interfaces for ubiquitous computing
iStuff Mobile is the first rapid prototyping framework that helps explore new sensor-based interfaces with existing mobile phones. It focuses on sensor-enhanced physical interface...
Rafael Ballagas, Faraz Memon, Rene Reiners, Jan O....