In real world development environments where deadlines are fixed, a designer must craft a process that works with the team and within the constraints of a project. The traditional...
In this paper, we introduce the design and implementation of a digital card game that combines mobile phone gestures and multitouch tabletop interactions. Conceptually based on in...
Abstract. Psychophysiological assessment in the context of virtual environments is a promising means for benchmarking the efficacy and ecological validity of virtual reality scenar...
A. V. Iyer, L. D. Cosand, Christopher G. Courtney,...
Mischief is a system to support traditional classroom practices between a remote instructor and a group of collocated students. Meant for developing regions, each student in the c...
Neema Moraveji, Taemie Kim, James Ge, Udai Singh P...
We elaborate a proposal for capturing, extending, and reusing design knowledge gleaned through usability testing. The proposal is specifically targeted to address interface design...
Christa M. Chewar, D. Scott McCrickard, Alistair G...