Sciweavers

12741 search results - page 104 / 2549
» Editorial and call for papers
Sort
View
NETGAMES
2006
ACM
16 years 10 days ago
Hack-proof synchronization protocol for multi-player online games
Synchronization protocols based on “dead-reckoning” are vulnerable to a popular type of cheat called speed-hack. A speed-hack helps a cheater to gain unfair advantages by essen...
Yeung Siu Fung
ICDCSW
2005
IEEE
15 years 12 months ago
A Distributed Architecture for Management and Retrieval of Extended Points of Interest
This paper presents a distributed architecture for the management and retrieval of particular objects called POIsmarts. POIsmarts can be considered as the convergence between virt...
Claudio Bettini, Nicolò Cesa-Bianchi, Danie...
ECOOP
2005
Springer
15 years 12 months ago
Loosely-Separated "Sister" Namespaces in Java
Most modern programming systems such as Java allow us to link independently developed components together dynamically. This makes it possible to develop and deploy software on a pe...
Yoshiki Sato, Shigeru Chiba
WRAC
2005
Springer
15 years 12 months ago
Concept and Sensor Network Approach to Computing: The Lexicon Acquisition Component
In this paper, we describe an on-going project called Concept and Sensor Networks (CSN). The development of this project has been described in past PSMP workshops [1]. The purpose ...
Jan Smid, Marek Obitko, Andrej Bencur
ACOM
2004
Springer
15 years 11 months ago
Dialogization and Implicit Information in an Agent Communicational Model
In this paper we propose a computational model for human-agent and agent-agent conversation. This model has two fundamental characteristics: (1) it takes into account the implicit ...
Karim Bouzouba, Jamal Bentahar, Bernard Moulin