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FPL
2004
Springer
101views Hardware» more  FPL 2004»
16 years 1 days ago
The Chess Monster Hydra
Abstract. With the help of the FPGA technology, the boarder between hardand software has vanished. It is now possible to develop complex designs and fine grained parallel applicat...
Chrilly Donninger, Ulf Lorenz
GI
2004
Springer
16 years 21 hour ago
Realtime Ray Tracing for Current and Future Games
: Recently, realtime ray tracing has been developed to the point where it is becoming a possible alternative to the current rasterization approach for interactive 3D graphics. With...
Jörg Schmittler, Daniel Pohl, Tim Dahmen, Chr...
GRID
2004
Springer
16 years 21 hour ago
From Sandbox to Playground: Dynamic Virtual Environments in the Grid
Much experience has been gained with the protocols and mechanisms needed for discovery and allocation of remote computational resources. However, the preparation of a remote compu...
Katarzyna Keahey, Karl Doering, Ian T. Foster
IBERAMIA
2004
Springer
16 years 20 hour ago
Mobile Robotic Supported Collaborative Learning (MRSCL)
In this paper we describe MRSCL Geometry a collaborative educational activity that explores the use of robotic technology and wirelessly connected Pocket PCs as tools for teaching ...
Rubén Mitnik, Miguel Nussbaum, Alvaro Soto
ICCS
2004
Springer
16 years 17 hour ago
Using Web Services to Integrate Heterogeneous Simulations in a Grid Environment
The distributed information technologies collectively known as Web services recently have demonstrated powerful capabilities for scalable interoperation of heterogeneous software a...
J. Mark Pullen, Ryan Brunton, Donald P. Brutzman, ...