— Event-driven programming is a popular paradigm for programming sensor nodes. It is based on the specification of actions (also known as event handlers) which are triggered by ...
Abstract. The simulation of large-scale inter-domain networks is useful for various aspects of network planning and management. It is also a challenge due to its scalability proble...
Distributed publish/subscribe systems are naturally suited for processing events in distributed systems. However, support for expressing patterns about disparate events and algorit...
Sensor-based services propose to gather, manage, analyze, access and react to sensor data. These services are distributed over heterogeneous platforms. The complexity of the imple...
We present Ghost, a peer-to-peer game architecture that manages game consistency across a set of players with heterogeneous network resources. Ghost dynamically creates responsive...