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NETGAMES
2006
ACM
16 years 11 days ago
Network game design: hints and implications of player interaction
While psychologists analyze network game-playing behavior in terms of players’ social interaction and experience, understanding user behavior is equally important to network res...
Kuan-Ta Chen, Chin-Laung Lei
HPDC
2005
IEEE
16 years 1 days ago
Design and implementation tradeoffs for wide-area resource discovery
This paper describes the design and implementation of SWORD, a scalable resource discovery service for widearea distributed systems. In contrast to previous systems, SWORD allows ...
David L. Oppenheimer, Jeannie R. Albrecht, David A...
PODC
2005
ACM
15 years 12 months ago
Quorum placement in networks to minimize access delays
A quorum system is a family of sets (themselves called quorums), each pair of which intersect. In many distributed algorithms, the basic unit accessed by a client is a quorum of n...
Anupam Gupta, Bruce M. Maggs, Florian Oprea, Micha...
CIKM
2005
Springer
15 years 12 months ago
MailRank: using ranking for spam detection
Can we use social networks to combat spam? This paper investigates the feasibility of MailRank, a new email ranking and classification scheme exploiting the social communication ...
Paul-Alexandru Chirita, Jörg Diederich, Wolfg...
CASES
2004
ACM
15 years 12 months ago
Analytical computation of Ehrhart polynomials: enabling more compiler analyses and optimizations
Many optimization techniques, including several targeted specifically at embedded systems, depend on the ability to calculate the number of elements that satisfy certain conditio...
Sven Verdoolaege, Rachid Seghir, Kristof Beyls, Vi...
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