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MM
2004
ACM
104views Multimedia» more  MM 2004»
16 years 9 days ago
Supporting continuous consistency in multiplayer online games
Multiplayer online games have become very popular in recent years. However, they generally suffer from network latency problem. If a player changes its states, it will take some ...
Frederick W. B. Li, Lewis W. F. Li, Rynson W. H. L...
HSNMC
2004
Springer
158views Multimedia» more  HSNMC 2004»
16 years 8 days ago
HMM-Based Monitoring of Packet Channels
Abstract. Performance of real-time applications on network communication channels are strongly related to losses and temporal delays. Several studies showed that these network feat...
Pierluigi Salvo Rossi, Francesco Palmieri, Giulio ...
IPSN
2004
Springer
16 years 8 days ago
Sensing uncertainty reduction using low complexity actuation
The performance of a sensor network may be best judged by the quality of application specific information return. The actual sensing performance of a deployed sensor network depe...
Aman Kansal, Eric Yuen, William J. Kaiser, Gregory...
CLUSTER
2003
IEEE
16 years 5 days ago
HPCM: A Pre-Compiler Aided Middleware for the Mobility of Legacy Code
Mobility is a fundamental functionality of the next generation internet computing. How to support mobility for legacy codes, however, is still an issue of research. The key to sol...
Cong Du, Xian-He Sun, Kasidit Chanchio
SC
2003
ACM
16 years 4 days ago
Compiler Support for Exploiting Coarse-Grained Pipelined Parallelism
The emergence of grid and a new class of data-driven applications is making a new form of parallelism desirable, which we refer to as coarse-grained pipelined parallelism. This pa...
Wei Du, Renato Ferreira, Gagan Agrawal
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