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VISUALIZATION
1997
IEEE
15 years 11 months ago
ROAMing terrain: real-time optimally adapting meshes
Terrain visualization is a difficult problem for applications requiring accurate images of large datasets at high frame rates, such as flight simulation and ground-based aircraf...
Mark A. Duchaineau, Murray Wolinsky, David E. Sige...
SIGGRAPH
1997
ACM
15 years 11 months ago
Rendering with coherent layers
For decades, animated cartoons and movie special effects have factored the rendering of a scene into layers that are updated independently and composed in the final display. We ap...
Jed Lengyel, John Snyder
SPAA
1997
ACM
15 years 11 months ago
Accessing Nearby Copies of Replicated Objects in a Distributed Environment
Consider a set of shared objects in a distributed network, where several copies of each object may exist at any given time. To ensure both fast access to the objects as well as e ...
C. Greg Plaxton, Rajmohan Rajaraman, Andréa...
ICSE
1997
IEEE-ACM
15 years 11 months ago
Visualizing Interactions in Program Executions
Implementing, validating, modifying, or reengineering an object-oriented system requires an understanding of the object and class interactions which occur as a program executes. T...
Dean F. Jerding, John T. Stasko, Thomas Ball
170
Voted
ASPDAC
2007
ACM
120views Hardware» more  ASPDAC 2007»
15 years 10 months ago
Integrating Power Management into Distributed Real-time Systems at Very Low Implementation Cost
The development cost of low-power embedded systems can be significantly reduced by reusing legacy designs and applying proper modifications to meet the new power constraints. The ...
Bita Gorjiara, Nader Bagherzadeh, Pai H. Chou
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