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MM
2004
ACM
104views Multimedia» more  MM 2004»
16 years 8 days ago
Supporting continuous consistency in multiplayer online games
Multiplayer online games have become very popular in recent years. However, they generally suffer from network latency problem. If a player changes its states, it will take some ...
Frederick W. B. Li, Lewis W. F. Li, Rynson W. H. L...
SAC
2004
ACM
16 years 8 days ago
WebUml: reverse engineering of web applications
Web applications have become complex and crucial for many firms, especially when combined with areas such as CRM (Customer Relationship Management) and BPR (Business Process Reen...
Carlo Bellettini, Alessandro Marchetto, Andrea Tre...
SIGSOFT
2004
ACM
16 years 8 days ago
Engineering human trust in mobile system collaborations
Rapid advances in wireless networking technologies have enabled mobile devices to be connected anywhere and anytime. While roaming, applications on these devices dynamically disco...
Licia Capra
193
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AOSE
2004
Springer
16 years 7 days ago
A Framework for Patterns in Gaia: A Case-Study with Organisations
Abstract. The agent-oriented approach has been successfully applied to the solution of complex problems in dynamic open environments. However, to extend its use to mainstream compu...
Jorge Gonzalez-Palacios, Michael Luck
ATAL
2004
Springer
16 years 7 days ago
Time-Variant Distributed Agent Matching Applications
The process of pair partnership formation is an important infrastructure for many plausible MAS applications. Each agent evaluates potential partner agents, where each potential m...
David Sarne, Sarit Kraus
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