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FOCS
2004
IEEE
15 years 10 months ago
Tolls for Heterogeneous Selfish Users in Multicommodity Networks and Generalized Congestion Games
We prove the existence of tolls to induce multicommodity, heterogeneous network users that independently choose routes minimizing their own linear function of tolls versus latency...
Lisa Fleischer, Kamal Jain, Mohammad Mahdian
HUC
2010
Springer
15 years 7 months ago
MoviPill: improving medication compliance for elders using a mobile persuasive social game
Medication compliance is a critical component in the success of any medical treatment. However, only 50% of patients correctly adhere to their prescription regimens. Mobile and ub...
Rodrigo de Oliveira, Mauro Cherubini, Nuria Oliver
TSMC
2008
117views more  TSMC 2008»
15 years 5 months ago
Discovery of High-Level Behavior From Observation of Human Performance in a Strategic Game
This paper explores the issues faced in creating a sys-4 tem that can learn tactical human behavior merely by observing5 a human perform the behavior in a simulation. More specific...
Brian S. Stensrud, Avelino J. Gonzalez
TMM
2011
146views more  TMM 2011»
15 years 1 months ago
Game-Theoretic Strategies and Equilibriums in Multimedia Fingerprinting Social Networks
Abstract—Multimedia social network is a network infrastructure in which the social network users share multimedia contents with all different purposes. Analyzing user behavior in...
W. Sabrina Lin, H. Vicky Zhao, K. J. Ray Liu
ESOP
1992
Springer
15 years 10 months ago
Dynamic Typing
Dynamic typing is a program analysis targeted at removing runtime tagging and untagging operations from programs written in dynamically typed languages. This paper compares dynami...
Fritz Henglein